Spatial Computing 2012 colocated with AAMAS Valencia , 5 june 2012
نویسندگان
چکیده
Modern game engines make it easy to create complex realistic environments for entertainment or for training, but scripting the behavior of agents in these environments is still a major challenge. Spatial computing languages such as Proto [1] provide a possible solution, but need to be adapted for practical scripting use. We have begun to address this problem by linking Proto with the Unity game engine and by creating a Proto library for scripting the behavior of groups of agents. We validate our approach by demonstrating compact scripting of three complex agent interaction scenarios.
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