Spatial Computing 2012 colocated with AAMAS Valencia , 5 june 2012

نویسندگان

  • Jacob Beal
  • Kyle Usbeck
چکیده

Modern game engines make it easy to create complex realistic environments for entertainment or for training, but scripting the behavior of agents in these environments is still a major challenge. Spatial computing languages such as Proto [1] provide a possible solution, but need to be adapted for practical scripting use. We have begun to address this problem by linking Proto with the Unity game engine and by creating a Proto library for scripting the behavior of groups of agents. We validate our approach by demonstrating compact scripting of three complex agent interaction scenarios.

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تاریخ انتشار 2012